Lara Croft Go CSP case study

 1) Who is Lara Croft and when did she first appear in a videogame?

Lara roft is the main character and protagonist of the video game for tomb raider. she first appeared in a tomb raider videogame in 1996.

2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?


Tomb raider

3) How has Lara Croft and Tomb Raider moved beyond just being a videogame?


Lara croft is now a well known character and sex symbol.

4) What devices can you play Lara Croft Go on?


phone and ipad

5) What type of game is Lara Croft Go?


Its a action-adventure game.

6) How does Lara Croft Go use narrative (storyline) to make the game enjoyable for the audience?


The narrative keeps the audiences attention and allows them to escape reality.


Representation

1) How are women usually represented in video games?


As a sexual object for men.

2) How does the character of Lara Croft reinforce female stereotypes in the media?


She is portrayed as a dream girl, a strong sexy confident character which reinforces the stereotype that shes a object for sexual desire .

3) How does the character of Lara Croft subvert female stereotypes in the media?


She subverts stereotypes because she was the first main protagonist female character and embodies confidence and strength for women.

4) Why do some people believe the video games industry is sexist and needs to change?


Because there are less women seen in video games and men are usually the ones seen playing video games. Also, every time there is a female character they have exaggerated body parts made specially for the men playing the game.

5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?


In my opinion shes both because first of all shes a confident strong female protagonist that woman may look up to, however she is still objectified because she was made as a skinny, curvy character just for male pleasure.


Industries


1) What does PEGI stand for?


Pan European game information.

2) What is PEGI's job?

provides age classifications for video games.

3) Which company created Lara Croft Go?

Square enix

4) What two popular videogame franchises were combined to create Lara Croft Go?

Hit man go and tomb raider


Audience


1) Why might an audience enjoy playing Lara Croft Go?

For diversion/entertainment to escape reality. Also personal relationship eg. links to tomb raider fans, hit man go fans, also nostalgia.

2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.

The game has short levels and you can play it o your phone so people may play it while waiting for something.

3) How did Square Enix design Lara Croft to make it appealing to an audience?

They made her look appealing to men and she wore less clothes.






















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